CrossFit Rack 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons54,010
- Vertices53,552
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
- The native file was made in 3ds Max 2010 and V-ray 1.5 sp4. All the preview renders was made with it.
NOTE: The OBJ and FBX are quite different from the native file with respect to materials and renders. Due to different types of 3D applications differently manipulate this kind of file, the materials were left in the most basic way possible to minimize the loss of data during import (without raytrace, blend material, composite, etc).
- This model was constructed in real word scale and the unit used was cm.
- Modeled with true dimensions and reference photos taken from the product description
on the Rogue site.
- The model was designed with attention to details like welding, bolts and machining scratches.
Detailed enought for closeups.
- The bench has a simple rigging for control the back and sit pad slope. Please see readme file for manual.
NOTE: The rigging only works on the native file. The OBJ and FBX file does not contain the rigging.
- No third-party plugins was used.
- All objects are subdividable.
- The model consists of 94 objects:
- 10 rogue rack col
(tri 432, quad 15204)
- 6 rogue_rack_cross_x70
(tri 280, quad 3332)
- 1 rogue rack_cross_x70S
(tri 192, quad 2702)
- 4 rogue_rack_cross_x43
(tri 280, quad 3332)
- 2 rogue_rack_cross_dirty
(tri 334, quad 3752)
- 8 rogue_J_cup
(tri 154, quad 1816)
- 4 rogue_bar
(tri 44, quad 2904)
- 8 rogue_bumper_15kg
(quad 2112)
- 8 rogue_bumper_25kg
(quad 2112)
rogue benches containing:
- 2 rogue_bench_structure
(tri 274, quad 2808)
- 2 rogue_bench_arm
(tri 276, quad 2930)
- 2 rogue_bench_back_pad
(tri 40, quad 1026)
- 2 rogue_bench_back_pad_support
(tri 150, quad 1282)
- 4 rogue_bench_pad_support
(tri 186, quad 1270)
- 2 rogue_bench_sit_pad
(tri 40, quad 816)
- 8 rogue_bench_feet
(tri 24, quad 98)
- 6 pthp_bench (helpers)
- 6 Controllers
- 3 vray lights
- 3 helpers with lookat constraint for light target
- 1 vray camera
- 1 shadow matte floor
- Includes 16 JPG textures at 2048 x 2048 px
- The preview images were rendered using an HDR image on GI Enviroment (skylight) override and
reflection / refraction environment override on the
V-Ray::Enviroment.
- This HDR image is not provided in the package, so the render will be different from the previews due to reflections caused by HDR.
- You can use the HDRs provided with 3ds Max that can be found in the C: Program folder/ Autodesk/ 3ds Max/ maps/ HDRs/ KC_outside_Hi.hdr (the same I used for the previews).
Sep 28, 2020
date added
Feb 05, 2022
last update
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