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Cuttlefish with Octane Support 3D Model

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55
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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Etherion Designs

Specifications

  • Geometrypolygonal
  • Polygons2,306
  • Vertices4,612
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
4 MB

default_scanline 2014
3DS_2014_Cuttlefish.max
3ds Max
(.max)
3 MB

other Octane
3DS_2014_Cuttlefish_Octane.max
OBJ
(.obj)

Cuttlefish OBJ.zip
3DS
(.3ds)

Cuttlefish.3DS
FBX
(.fbx)
2 MB

Cuttlefish.FBX
(.upk)
50 MB

Cuttlefish UE4.zip
9 MB

Cuttlefish Textures.zip

Description

This Cuttlefish model includes an Unreal 4 package with a Spline Animation System, Dynamic Camouflage system, 3D Studio Max Animation files, and 3DS Max Octane Materials. -----3D Details (includes 3DS Max and other formats) ----- This package includes 3D Studio Max Files for scanline renderer and Octane. It includes FBX, OBJ Max and 3DS filetypes. It includes 3 LOD Levels, 1 Animation, and 2 UV Channels for light baking. Triangle Count: LOD0 = 5810 LOD1= 3586 LOD2= 490 Rock Camouflage Normal Map: 2048x2048 Diffuse: 2048x2048 Displacement: 512x512 Displacement Mask: 256x256 -----Unreal Engine 4 Project Details----- The Cuttlefish blueprint animation system allows you to easily animate your cuttlefish and change camouflage depending on the physical material of the mesh below the cuttlefish. Set numerous variables, such as the start position along the spline, custom materials, surface detection distance for camouflage, camouflage changing speed, and the swimming animation speed. The package also includes a Vertex Animation blueprint identical to the standard one - allowing for improved performance at the cost of graphical quality and an increased filesize. Choose which one suits your project better and run with it! The package contains 1 Skeletal mesh with a realistic Physics Asset for ragdoll effects, 2 Parent Materials set up with 4 Material Instances (1 for the standard mesh, and 3 for each LOD of the Vertex Animated Mesh). Each camouflage type is kept in only one material, as they lerp the values when changing camouflage. Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with two Cuttlefish with their paths set up, demonstrating the differences between the Animation Mesh and the Vertex-Animated Mesh.
Nov 14, 2021 date added
Jan 02, 2024 last update

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