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CZ traffic signs - Collection 3D Model

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CZ traffic signs - Collection royalty-free 3d model - Preview no. 1
CZ traffic signs - Collection royalty-free 3d model - Preview no. 2
CZ traffic signs - Collection royalty-free 3d model - Preview no. 3
CZ traffic signs - Collection royalty-free 3d model - Preview no. 4
CZ traffic signs - Collection royalty-free 3d model - Preview no. 5
CZ traffic signs - Collection royalty-free 3d model - Preview no. 6
CZ traffic signs - Collection royalty-free 3d model - Preview no. 7
CZ traffic signs - Collection royalty-free 3d model - Preview no. 1
CZ traffic signs - Collection royalty-free 3d model - Preview no. 2
CZ traffic signs - Collection royalty-free 3d model - Preview no. 3
CZ traffic signs - Collection royalty-free 3d model - Preview no. 4
CZ traffic signs - Collection royalty-free 3d model - Preview no. 5
CZ traffic signs - Collection royalty-free 3d model - Preview no. 6
CZ traffic signs - Collection royalty-free 3d model - Preview no. 7
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balcik84

Specifications

  • Geometrynurbs
  • Polygons43,889
  • Vertices37,560
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsunknown

Formats & Files

Rhino 3d
(.3dm)
147 MB

001_SIGNS_collection.zip

Description

Here you will find EU (Czech republic spec.) traffic/road signs. Best for use in arch viz scenes. Real world scale (units in mm). Post,anchor and signs tmeselves are in accurate dimensions. Traffic signs used in Czech Republic, 167 in total (in collection set). Accurate textures, as set in law nr.361/2000, according to regulation 30/2001 set by Department of Home Affairs. However not every one of signs used in Czech Republic are attached. ---- Packages contains: - own files (3dm,max,obj,3ds) - textures in two (2) variants - clean and dirty, with grunge map above. - visopt setting for VRAY for Rhino plugin - vismat settings for materials ---- File formats: .3dm (Rhino) - native format, in both Rhino 4 and Rhino 5 versions. .max .3ds .obj .lwo Note that in other formats than native, however objects are UV mapped, you will need to reattach textures (diffuse and specular maps).
Sep 17, 2020 date added
Sep 17, 2021 last update

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