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DABz 756 3D Model

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Specifications

  • Geometrypolygonal
  • Polygons236,000
  • Vertices218,000
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsunknown

Formats & Files

Cinema 4D
(.c4d)
5 MB

advanced
dabz756-c4d.zip
3DS
(.3ds)
3 MB

dabz756-3ds.zip
OBJ
(.obj)
5 MB

dabz756-obj.zip
Collada
(.dae)
5 MB

dabz756-col.zip

Description

This is a 2nd class doubledeck passenger car of the Deutsche Bahn in Germany. The model is a mid polygon model made as part of station oder railway visualisations. UV maps are included so it is ready for use in every rendering package able to open the files. It was made for use in Cinema4D so please adjust the settings of the materials for specularity, bump and so on. You may add the bump channel if not properly imported. The glass material is a placeholder for your own perfect glass material. All parts are grouped. The model was made in metric system so please rescale it to fit into your system if not metric. UV-maps are for housing only. All other parts use simple color materials. Please be aware, because Collada, 3ds and OBJ are exchange formats and not native formats, they need some adjustments. Please adjust or apply phong shading (especially in Blender!). Please adjust material properties like bump, specularity, transparency and so on. If there is an alpha map, this has to be included manually in the specific material. Pictures are rendered in Cinema4D with standard GI renderer. ------------------------- Das Model richtet sich hauptsächlich an den deutschen Markt für Visualisierungen für Architekten, Ingenieure und Grafiker, die Visualisierungen für Bahnhöfe oder andere bahnbezogene Themen erstellen. Dies ist ein 2. Klasse Doppelstock Wagen der Deutschen Bahn der seit vielen Jahren im Einsatz ist. Dem Modell liegen die passenden UV-Maps bei, wie auch normale Materialien und kann mit wenigen Anpassungen sofort verwendet werden. Verwenden Sie andere Sofware als Cinema4D, dann sollten Sie die Einstellungen anpassen, wie Relief (Bump), Glanzlicht (Specular) oder Spiegelung usw. Die Teile sind alle sinnvoll in Gruppen zusammen gefasst. UV-Maps sind nur für das Gehäuse vorhanden, alleanderen Teile verwenden Standard-Materialien.
Sep 17, 2020 date added
Feb 03, 2022 last update

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