Death Valley Scene 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons69,910
- Vertices71,213
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
3D scene Death Valley
Native scene:
3dsMax2012 V-Ray render. With light rig and ready for rendering.
Additional scenes:
3dsMax2012 Scanline render.
*.FBX
*.OBJ
- Light rig, ready to render
- Clean topology
- Professional texture set
- Optimized for polygon efficiency
- No third party plugins needed for Scanline scene
Objects: 6
sand dunes(200 meters square) dublicated three times
rocks(500 meters square) dublicated two times
one sky plane
TurboSmooth modifier applied:
Subdivision Level 0
Polygons: 69, 910
Verts: 71, 213
Subdivision Level 1
Polygons: 555, 868
Verts: 280, 744
V-Ray scene:
model has V-RayDisplacement modifier applied.
VRayEnvironmentFog applied
Default scene: model has Displacement modifier applied.
Textures:
death_valley_sandflow_Bump.jpg 2048
death_valley_sandflow_Color.jpg 2048
death_valley_sandwaves_Bump.jpg 1024
death_valley_sandwaves_Color.jpg 1024
death_valley_Rock_Color.jpg 8192
death_valley_Rock_Cavity.tif 4096
death_valley_Rock_Displace.tif 8192
death_valley_Rock_Normal.tif 8192
death_valley_Sand_Displace.tif 8192
death_valley_Sand_Mask.tif 4096
death_valley_Sand_Normal.tif 8192
death_valley_Sand_Occlusion.tif 4096
death_valley_Sky.jpg 1600 x 1080
death_valley_Sky_Mask.jpg 2048
death_valley_Rock_UnitySplatMap.tif 4096 x4096 16 bit
death_valley_Sand_UnitySplatMap.tif 4096 x4096 16 bit
death_valley_Rock_UnityHeightmap.raw 4096 x4096 16 bit
death_valley_Sand_UnityHeightmap.raw 4096 x4096 16 bit
death_valley_exp_Sand_Color.jpg 2048
*.exr HDR file
Units: centimeters
Dimensions: 168311cm x 175265cm x 73442cm
Preview images rendered with V-Ray
Dec 21, 2019
date added
Nov 11, 2021
last update
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