Egyptian Archer (ANIMATION PACK #2) 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons1,725
- Vertices1,611
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Low Poly Egyptian Archer fully rigged, animated, textured and exported.
Ready for rendering or game engine use!
The archer comes with a bow and arrow.
The quiver on his back and head dress are separate objects and have been parented to his skeleton.
The Rig is extremely easy to use, set up for animation and includes detailed instructions, just in case.
There are 58 bones in the rig.
In this animation pack, (Pack #2) the archer comes with:
Walk Cycle - Frame Range: 0 - 24 (24 frames long)
Idle - Frame Range: 25 - 95 (70 frames long)
Idle to Combat Idle - Frame Range: 96 - 116 (20 frames long)
Combat Idle - Frame Range: 117 - 157 (40 frames long)
Attack #1 - Frame Range: 158 - 210 (52 frames long)
Hit Reaction #1 - Frame Range: 211 - 250 (39 frames long)
Death #1 - Frame Range: 251 - 290 (39 frames long)
Attack #2 - Frame Range: 291 - 355 (64 frames long)
Hit Reaction #2 - Frame Range: 356 - 413 (57 frames long)
AFK Idle - Frame Rage: 414 - 485 (71 frames long)
Spawn - Frame Range 486 - 535 (49 frames long)
Run Cycle - Frame Range 536 - 555 (19 frames long)
All animation done in 24FPS.
Each animation comes with its own FBX export already done for you. This has been tested with Unity's Legacy system and works.
However I have also included the Maya file with the animation in it, so you can re-export it/edit it if you wish.
Both archer and weapons have their own diffuse and normal maps sized 2048 x 2048 and are very detailed.
The character has been set up for game engine use and the FBX included has been tested and works in Unity.
Maya file, OBJ and FBX file included.
Enjoy!
Aug 06, 2020
date added
Sep 30, 2022
last update
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