Electric Car and Charging Post 3D Model
0
Specifications
- Geometrypolygonal
- Polygons89,000
- Vertices49,300
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Detailed model of electric car and charging post. This model can be included in any graphic or animation without any copyright issue because it's my own design.
Layered PSD textures are included, that way is easy to change overall graphic design:
- Main car body (2048x2048 pixels)
- Charging post body (2048x2048 pixels)
MAX format include mental ray 3.5 and scanline materials and illumination.
Plug cap can be closed when car is unplugged.
PDF file with instructions is included.
NOTES:
- Modeled in 3dsMax. Two MAX versions are included with standard and mental ray light/materials setup
- Images rendered with Mental Ray light setup.
- 3DS, FBX and OBJ files need some work on materials, meshes vertex weld and meshsmooth. Instructions included in PDF help file.
- This is a polygonal model and is not prepared to be imported into parametric CAD software.
- This model is not optimized for 3D printing.
IMPORTANT: Textures separately stored under the 'Textures' file. Unzip them into the mesh file folder.
Layered PSD textures are included, that way is easy to change overall graphic design:
- Main car body (2048x2048 pixels)
- Charging post body (2048x2048 pixels)
MAX format include mental ray 3.5 and scanline materials and illumination.
Plug cap can be closed when car is unplugged.
PDF file with instructions is included.
NOTES:
- Modeled in 3dsMax. Two MAX versions are included with standard and mental ray light/materials setup
- Images rendered with Mental Ray light setup.
- 3DS, FBX and OBJ files need some work on materials, meshes vertex weld and meshsmooth. Instructions included in PDF help file.
- This is a polygonal model and is not prepared to be imported into parametric CAD software.
- This model is not optimized for 3D printing.
IMPORTANT: Textures separately stored under the 'Textures' file. Unzip them into the mesh file folder.
Nov 12, 2021
date added
Mar 29, 2023
last update
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