Elemental Stone Golem With Skins Rigged PBR 3D Model
Specifications
- Geometrypolygonal_quads only
- Polygons25,506
- Vertices25,540
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
Realistic high detailed Elemental Stone Golem Rigged model with high resolution textures. The model has clean topology and it is good in any iteration of smoothing/subdiv. Game ready model - can be used in game engines and realtime scenes.
=======FEATURES========
- The model has NO 'doubles' vertices.
- The model has NO 'non-manifold' geometry.
- The model has NO 'N-gons'.
- NO extra plugins or .dll are needed for this model.
- The units of measurement during the creation process were centimeters. - Clean and optimized topology is used for maximum polygon efficiency. - This model consists of 1 mesh. - All objects have creases and sharps, ready for subdivision - All objects have fully unwrapped UVs. - The mesh has 1 pbr material, clear UVs, textures and maps. Includes 2048x2048 textures (Diffuse (Base color), Height, Metalness, Normal, Roughness, AO, Emissive maps). The color of the Golem's Emissive map can be easily changed. The default color is Red. There are also Green and white emissive maps in the "Textures" archieve. Textures are in .png file format. All textures, fonts and extra files are in 'Supporting items'. The model of ground, shown at renders also included in Extra archieve, includes just .fbx model with. This model is a free model, it's not property of Cordy Models, please, check Readme file inside the archieve. There are also textures in 'Blender' archeive. =================== Model is in .blend, max .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb file formats. (.blend is native file format). Made in Blender 2.79. The model has Armature with 20 clearly named bones. Rigged models are in .blend (native), .fbx, max, .c4d, .mb and .dae file formats. Each archieve includes both - simple and rigged models. There's also Readme file with short instructions about the model and it's armature in .Blend archieve. =================== Scene render used free hdri maps from Polyhaven (not included). --- Best regards, Cordy
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