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Fantasy Cityscape Kit 3D Model

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Fantasy Cityscape Kit royalty-free 3d model - Preview no. 1
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 2
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Fantasy Cityscape Kit royalty-free 3d model - Preview no. 9
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 10
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 11
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 1
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 2
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 3
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 4
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 5
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Fantasy Cityscape Kit royalty-free 3d model - Preview no. 9
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 10
Fantasy Cityscape Kit royalty-free 3d model - Preview no. 11
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
38 visits
sogun

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons6,732
  • Vertices4,479
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

Softimage
(.xsi)
7 MB

mentalray 3.4
XSI.ZIP
Cinema 4D
(.c4d)
7 MB

advanced 11.5
C4D.ZIP
Maya
(.ma)
8 MB

mentalray 3.7
Maya.zip
OBJ
(.obj)
5 MB

OBJ.ZIP
3ds Max
(.max)
8 MB

mentalray 3.6
Max.zip
FBX
(.fbx)
6 MB

FBX.ZIP
3ds Max
(.max)
35 MB

mentalray 3.6
3DSMax_Example_Scenes.zip
Collada
(.dae)
7 MB

DAE.zip

Description

For building fantasy cityscapes. House modells height: 16ft 5m Textures: 512 x 512 diffuse/color, specular, normal maps and bump in BMP format Tiled grass color texture seen on the thumbnails: 1600 x 1256 Seven versions of the main color texture plus normal bump and specular. Added a realistic, desaturated color version. Achieved by a non-destructible color correction shader to all diffuse textures: you can find it in City_Kit_Max2009_MentalRay_Realistic_colors.max Thumbnails were rendered in Max 2009 with Mental Ray: WYSWYG = What You See What You Get No pictures were modified in photoshop. You can create a cityscape for CGI or videogame engines using two UV-channels for lightmapping or layered textures in Maya. --------------------------------- All models have two UV channels in FBX, DAE and MAX formats: UV Channel 1 is used for textures with overlapping UVs UV Channel 2 is used for lightmapping or layering and has non-overlapping UVs. Texture space is maximized, UVs are packed tight. --------------------------------- Polygon and vertex count of named objects in the scenes: 1. house_corner: 1190 tris, 798 verts. 2. house_three: 1507 tris, 976 verts. 3. house_two: 657 tris, 426 verts 4. house_one_half: 266 tris, 175 verts 5. ruined_house_corner: 1007 tris, 688 verts 6. ruined_house_three: 1221 tris, 800 verts 7. ruined_house_two: 630 tris, 437 verts 8. ruined_house_one_half: 254 tris, 179 verts --------------------------------- Downloadable packages: Max 2009 Mental Ray scenes including examples. Max 2012 scene for convenient handling of two UV channels. Max 2009 scene for 2 UV channels: Please see the readme.txt in the package explaining how to see and use UV channels in Max 2009. Softimage XSI 5.0 Mental Ray setup: Nice MR render Cinema 4D 11.5 Advanced Renderer setup: best looking default setup with "Advanced renderer" Maya Mental Ray 3.7 setup: nice MR render OBJ: JPG textures and two OBJ files for all models. One file has UV channel 1. The other file has UV channel 2 so you can copy/paste the second channel where needed. FBX: small FBX file with no textures and a big FBX file with embedded textures. Models have two UV channels. DAE: models have two UV channels, textures.
Oct 02, 2019 date added
Feb 03, 2022 last update

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