Female Base Mesh 3D Model
1
Specifications
- Geometrypolygonal_quads/tris
- Polygons14,278
- Vertices14,739
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Simple low poly, subdividable, female base mesh.
May be considered as a mannequin.
Contains target morphs:
Poses:
3 standard poses (A, T, straight).
12 premade models poses
Facial expressions:
10 most common facial expressions.
You may combine any morphs to achive result that suits you.
Contains basic material - simple plastic without textures (exept eyelashes).
As a bonus added simple textures that represents human skin body.
Body skin material placed in material editor, but not applied.
All model parts (eyes, teeth, tounge. etc.) are merged into one single object.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Good topology with mostly quads No n-gons. (14222 quad polys, 56 tris)
- Perfect model subdivision for better/smoother result.
- Model was builded in real world scale on centimetric unit system (scene units - centimeters).
-Actual model size is: ~51 cm length, ~ 41 cm width, ~169 cm height.
- Model is fully textured with all materials applied.
- As whole model is a single object, there are no grouping. Model is on single layer, so it's easily to moving all model and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before renderingAs -Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-No post production on preview images.
-In order to render model from file as in preview images need to set lights and/or hdri.
MATERIALS
Base_skin 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec, SSS_amount) ) , All - .png
Eye 2048*2048(diffuse, normal) , All - .png
Eyelashes 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec, opacity ) , All - .png
Teeth 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Tounge 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Dec 28, 2019
date added
Jan 29, 2022
last update
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