Female Knight Rigged Animated 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons8,852
- Vertices9,043
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
This is lowpoly female model and armor set with animation friendly topology. Rigged and game ready.
Total polycount: Body - Hair - Armor Set - 8852 poly
Body (no hair, no armor) - 5762 poly
Armor set - 2764
Hair - 326 poly
The character is rigged 3ds Max Character Studio (CS skeleton) and skinned (Biped + Skin).
Model skeleton has facial, clothes and weapon bones.
Basic facial movements possible - eyebrows, blink eyes, lips, jaws. No tongue in this model but skeleton has tongue bones.
-- Textures --
Body - 4096x4096 tiff, tga format files. Diffuse Color, Normal, Specular maps
Head - 4096x4096 tiff, tga format files. Diffuse Color, Normal, Specular maps
Hair - 2048x2048 tga format files. Diffuse Color, Normal, Specular maps
Armor, every single element - 2048x2048 tiff format files. Diffuse Color, Normal, Specular maps
-- Animation --
Walk (loop)
Walk Backwards (loop)
Run (loop)
Run Sprint (loop)
Stand1 (loop)
Stand2 (loop)
Stand3 (loop)
All stand animation can be played cyclically.
Jump animation has three phases. This is Run-Jump-Run cycle:
Jump start (no loop)
Jump Fly (loop)
Jump Land (no loop)
Start Combat Stance (loop)
Combat Lunge (loop)
You can view the animation in demo clips.
-- FBX --
FBX archive is a big file. Two packs of textures are attached to the archive - Original textures, the same as in the archive 3ds max. And 1024x1024 texture pack for Unity test scene.
Unity test scene is Unity 2018.3.0f2 Light model - direct light (sun) maximum daylight.
Unity material shader - Standard (specular setup) 5 maps each element: Albedo, Specular with gloss in alpha channel, Normal, Height, Occlusion. Too many maps. But it makes it possible to reconfigure the material for a different lighting model
Jun 18, 2020
date added
Oct 07, 2022
last update
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