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Fern 01 3D Model

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Fern 01 royalty-free 3d model - Preview no. 1
Fern 01 royalty-free 3d model - Preview no. 2
Fern 01 royalty-free 3d model - Preview no. 3
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Fern 01 royalty-free 3d model - Preview no. 8
Fern 01 royalty-free 3d model - Preview no. 1
Fern 01 royalty-free 3d model - Preview no. 2
Fern 01 royalty-free 3d model - Preview no. 3
Fern 01 royalty-free 3d model - Preview no. 4
Fern 01 royalty-free 3d model - Preview no. 5
Fern 01 royalty-free 3d model - Preview no. 6
Fern 01 royalty-free 3d model - Preview no. 7
Fern 01 royalty-free 3d model - Preview no. 8
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
627 visits
Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons1,297
  • Vertices865
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

3ds Max
(.max)
4 MB

default_scanline
fern01_2015_max.zip
FBX
(.fbx)
4 MB

fern01_fbx.zip
OBJ
(.obj)
4 MB

fern01_obj.zip

Description

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • fern01 || Geometry || • 1378 Total Tris • 1297 Total Polys • 865 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:100'' x L:106'' x H:52'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, gloss, normal and opacity (transparency) maps • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Mar 01, 2018 date added
Feb 14, 2022 last update

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