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Firefighter No Rig 3D Model

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PeartVision

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons18,462
  • Vertices20,002
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
41 MB

Firefighter_3DS.zip
Cinema 4D
(.c4d)
42 MB

default_scanline
Firefighter_C4D.zip
Maya
(.ma)
47 MB

default_scanline
Firefighter_MB.zip
OBJ
(.obj)
43 MB

Firefighter_OBJ.zip
Softimage
(.xsi)
45 MB

default_scanline
Firefighter_SCN.zip
3ds Max
(.max)
48 MB

default_scanline
Firefighter_MAX_StandardRender.zip
3ds Max
(.max)
48 MB

vray 2.20.02
Firefighter_MAX_VRay.zip
Lightwave
(.lwo)
43 MB

default_scanline
Firefighter_LWO.zip

Description

This is a concept 3D model of Firefighter character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710762. Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-up, advertising, etc. ....::: GENERAL INFORMATION :::.... This product includes two 3ds Max versions:        A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)        B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights) The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geomtrically modeled haircut, alpha maps used. Haircut object should be hidden when the helmet is on, in order to avoid the hair come through the helmet. All objects come unhidden by default for all file formats. 3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software. Model is built to real-world scale. Units used: Centimeters. The character is 180 cm tall. All preview images rendered with VRay (information about rendering time you can find below). ....::: TEXTURES :::.... Total number of textures is 31. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 244 MB. ....::: POLYCOUNTS :::.... .MAX format:    - No Subdivision: 18,462 faces and 20,002 vertices    - Subdivision iteration 1: 73,377 faces and 76,789 vertices .OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format):    - LOW: 20,265 faces and 23,302 vertices    - HIGH: 103,168 faces and 109,848 vertices .3DS format (includes two files):    - LOW: 40,157 faces and 26,672 vertices    - HIGH: 206,336 faces and 117,412 vertices ....::: RENDERING TIME :::.... A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:        A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 06 sec        B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 0 min 58 sec If you have any questions concerning the product or you need further support please contact via support ticket.
Sep 28, 2020 date added
Jan 24, 2025 last update

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