Florence City 3d model 3D Model
0
Specifications
- Geometrypolygonal
- Polygons1,040,159
- Vertices1,378,547
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedNo
- Unwrapped UVsunknown
Description
3d representation of Florence city of Italy using April 2020 map data.
Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups.
You can easily replace the low poly objects with high poly objects or change the textures. You can use it for geo locating or mapping or architectural visualization. All the data are obtained from GIS. There is no random objects or buildings are added.
Please note that there may be missing buildings because no such real world data available in the repository.
Buildings are extracted from real world data.
Roads-Motorway,link,trunk,primary,secondary,tertiary,residential,aeroway,pedestrian,unclassified with curve data
River, water bodies including ponds, lake etc with water ways (you can add traffic data)
Areas- building, car parking,park,playground, grass, farm yard, grave yard, forest, village green, water,aerodrome (air port),glacier, allotment,academic, meadow, nature reserve, military, garden, pitch, stadium,retail land, industrial land, commercial area, residential area, orchard, farm land, quarry
Bridges are grouped according to type.
You can easily hide any layer/groups for better visualization.
Due to small size and minimum details this scene can be easily loaded.
Materials can easily be changed and altered.
Adding texture is easy, thanks to unique materials for each sections.
C4d file contains fully editable objects(you can control road, rail width). For other 3d applications you can use fbx,obj,dae,3ds formats (which is poly) and import or merge dxf or alembic format on top of it. Dxf and alembic file contains all the curve data which is useful for recreating road and rail or adding traffic.
dxf and abc format are 2d design only. All others are 3d polygon scenes. Only c4d file is in nurbs.
In case you have difficulty in loading the native c4d file kindly use c4d polygon file and merge the c4d curve file on top of that.
No elevation data. Bridges provided are place holder mesh. Height and shapes vary in real world. Building heights are identical to real world where such data exist. Else randomly extruded based on foot prints. Cross bridges and under passages can be defined using the bridge data provided Tree and vegetation is not included. However you can easily populate trees and plants using the data provided. Renders will be identical only in C4d due to procedural textures, kindly reassign specific material with in your 3d application.
Sep 29, 2020
date added
Aug 17, 2021
last update
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