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Fold-up Camping Saw 3D Model

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Fold-up Camping Saw royalty-free 3d model - Preview no. 1
Fold-up Camping Saw royalty-free 3d model - Preview no. 2
Fold-up Camping Saw royalty-free 3d model - Preview no. 3
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Fold-up Camping Saw royalty-free 3d model - Preview no. 6
Fold-up Camping Saw royalty-free 3d model - Preview no. 7
Fold-up Camping Saw royalty-free 3d model - Preview no. 8
Fold-up Camping Saw royalty-free 3d model - Preview no. 9
Fold-up Camping Saw royalty-free 3d model - Preview no. 1
Fold-up Camping Saw royalty-free 3d model - Preview no. 2
Fold-up Camping Saw royalty-free 3d model - Preview no. 3
Fold-up Camping Saw royalty-free 3d model - Preview no. 4
Fold-up Camping Saw royalty-free 3d model - Preview no. 5
Fold-up Camping Saw royalty-free 3d model - Preview no. 6
Fold-up Camping Saw royalty-free 3d model - Preview no. 7
Fold-up Camping Saw royalty-free 3d model - Preview no. 8
Fold-up Camping Saw royalty-free 3d model - Preview no. 9
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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yourTurboModeler

Specifications

  • Geometrypolygonal
  • Polygons10,328
  • Vertices10,337
  • TexturesNo
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Maya
(.ma)
7 MB

mentalray 2010
foldingHandsaw_maya2010.zip

Description

This is a model of Fold-up Camping Saw. This scene was built in Maya 2010 and rendered using Mental Ray Final Gather. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. The scene contains a control curve under which all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety. Renders were done with this attribute set to Smooth 1. The control curve also has custom attributes which you can use to animate the saw unfolding or which you can use to simply open or close the saw. These attributes are named: 1. Handle Rotation 0 to 270 2. Negative 339 Point 6 to 0 (which represents the minimum and maximum rotation for the setting) i.e. -339.6 to 0 The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering. Faces: 10328 Vertices:10337
Sep 30, 2019 date added
Feb 18, 2022 last update

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