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Formula 1 F1 2019 Concept 3D Model

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OpticalDreamSoft

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons25,118
  • Vertices25,310
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

OBJ
(.obj)
40 MB

Generic_F1_2019_obj.zip
3ds Max
(.max)
25 MB

vray 3.30.04
Generic_F1_2019_max.zip
FBX
(.fbx)
50 MB

Generic_F1_2019_fbx.zip
DXF
(.dxf)
64 MB

Generic_F1_2019_dxf.zip
3DS
(.3ds)
22 MB

Generic_F1_2019_3ds.zip

Description

Low-poly subdivision-ready Formula 1 F1 2019 Concept Car 3d model with PBR materials (Specular and Metallic workflows). With HALO driver security system installed. The model created according to the regulations for the season 2019. Compared to the race car of 2018 this one has: - wider and simpler front wing; - tidier front brake duct assembly; - the exclusion of close channel brake duct aero; - a wider and deeper rear wing devoid of endplate louvres. Advantages of the model: - Very clean geometry; - This model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can easily import this model in your project without need to change anything; - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 33 separate objects grouped together. Each of this objects has a simple and understandable name; - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04. - Polygons count: 25,118 (no n-gons) Subdivision 1 polygons count: 199,560 Subdivision 2 polygons count: 798,240 - Vertices count: 25,310 - Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS format due to limitations on the maximum number of polygons. The model is presented only in subdivision 0 in 3DS format
Dec 28, 2019 date added
Jun 26, 2020 last update

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