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Full Space Launch System with Orion capsule and cockpit 3D Model

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Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 1
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 2
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 3
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 4
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 5
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Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 8
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 9
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 10
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 11
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 12
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 13
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 14
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 15
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 16
Full Space Launch System with Orion capsule and cockpit royalty-free 3d model - Preview no. 17
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Royalty Free LicenseEditorial Only
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Works out of the box
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Haalef

Specifications

  • Geometrypolygonal_tris only
  • Polygons56,854
  • Vertices31,497
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

OBJ
(.obj)
6 MB

sls_obj.zip
Blender
(.blend)
7 MB

cycles
sls_blend.zip

Description

Complete NASA's SLS Block I (Crew) with its Orion capsule and cockpit included.
To keep the number of polygons low (considering the amount of models involved in the whole system) it uses normal maps (bump maps) to simulate textures details and make the model fit for smooth real-time rendering.

In this improved version I have changed the following components for realistic ones:
- Active docking system.
- Cockpit control panel.

- Robotic arm grapple fixtures.

Nov 12, 2021 date added
Nov 12, 2021 last update

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