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Garrulus Glandarius 'Eurasian Jay' 3D Model

0
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
Garrulus Glandarius
199
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
triduza

Specifications

  • Geometrypolygonal_quads only
  • Polygons21,914
  • Vertices26,244
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

OBJ
(.obj)
22 MB

EurasianJay_obj.rar
Maya
(.ma)
24 MB

mentalray
EurasianJay_mb.rar

Description

3D model of Garrulus Glandarius 'Eurasian Jay' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Model Exported to .obj format. Polygons: Faces: 21914 Vertices: 26244 Textures: body_bump.jpg (4096x4096) body_diffuse.jpg (4096x4096) body_specular.jpg (4096x4096) headfeathers_bump.jpg (4096x4096) headfeathers_diffuse.jpg (4096x4096) headfeathers_specular.jpg (4096x4096) headfeathers_opacity.jpg (4096x4096) feathers_bump.jpg (2048x2048) feathers_diff.jpg (2048x2048) feathers_back_diff.jpg (2048x2048) feathers_opacity.jpg (2048x2048) feathers_specular.jpg (2048x2048) zstudiolight.tga (1024x1024) environment map Rig description: MainControl - controls whole model position and rotation Body_Control - controls body position and rotation tail_fold_Control - controls tail folding Tail_Control - controls tail rotation ltfeathers_Control - controls bending of left side of tail rtfeathers_Control - controls bending of right side of tail mtfeathers_Control - controls bending of middle part of tail Neck_Control1-2 - control neck rotation and position Head_Control - controls head rotation and position Beak_Control - controls beak opening HeadFeathers_Control - control head feathers Tongue_Control1-3 - control tongue rotation and stretch lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size leyelids_Control - close left eye reyelids_Control - close right eye lmembrane_Control - close left eye membrane rmembrane_Control - close right eye membrane lwing_fold_Control - controls left wing folding rwing_fold_Control - controls right wing folding lWing_Control1-3 - left wing rotation rWing_Control1-3 - right wing rotation lpfeathers_Control - controls bending of primary feathers on the left wing rpfeathers_Control - controls bending of primary feathers on the right wing lsfeathers_Control - controls bending of secondary feathers on the left wing rsfeathers_Control - controls bending of secondary feathers on the right wing lupleg_Control - left upper leg position and rotation rupleg_Control - right upper leg position and rotation lLeg_Control - left leg position and rotation rLeg_Control - right leg position and rotation lfoot_Control - left foot position and rotation rfoor_Control - right foot position and rotation linnertoe_Control, lmiddletoe_Control, loutertoe_Control, lhindtoe_Control - control bending of left leg's fingers rinnertoe_Control, rmiddletoe_Control, routertoe_Control, rhindtoe_Control - control bending of right leg's fingers
Sep 28, 2020 date added
Sep 07, 2021 last update

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