Office Building 3D Model
Specifications
- Geometrypolygonal
- Polygons120,730
- Vertices119,219
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Old is gold - one of my first building remastered to the C4D 2024.4 + Redshift 3.6
Native format Cinema 4D
Additional format:
- FBX, OBJ, ABC, BLEND, MAX
Grass is not included but you can get it here, check my profle for CGrass 2.0 :)
- Blender format is not ready for rendering, im working on it. But it is in a good state already. All the materials are applied but they need some adjusting. It might show one misisng texture, its not missing, its not even in use, i dont know how to get rid of the error
- 3DS Max file is only converted from OBJ. Not ready for rendering. Comes with Default Standrd Materials on purpose - those can be converted to Corona, where Physical material will not convert.
- I have added whole office equimpent inside. It comes in a seperate file
- it is very heavy - about 9 mil polys. In the main files you will find all the main meshes i have used to scattered it around.
- All the materials were updated to the latest Redshift Standard Materials.
- Roads, pavements and car parks are created with textures but i have added noise on top of it to break the texture pattern. Noise was not baked on these.
- Added road markings
- Optimized some of the meshes, cleaned them up- Not UV-Unrwapped.
- HDRI is not included - kloppenheim_01_puresky_16k.exr- Light inside the building comes from the Ceiling material - only emission was used to light inside.
- All of the materials were Cubic Mapped onto the meshes with custom textures tilings and offsets.- Renders were comped and graded. Polycount in the fbx/obj is about 220000. C4D is less due to instancing all the repetitice meshes. Any questions or issues, feel free to contact me. Thank you for you purchase!
Copyrights: Remi L Zablotny
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