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Google Controller 3D Model

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Google Controller royalty-free 3d model - Preview no. 1
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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons94,089
  • Vertices77,178
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
31 MB

arnold 3.0.65
GoogleController - Max 2020 - Arnold 3.0.65.zip
(.gltf)
18 MB

gltf.zip
OBJ
(.obj)
28 MB

obj.zip
Maya
(.ma)
38 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
42 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
62 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
57 MB

mentalray
max_mentalray.zip
(.upk)
32 MB

unreal.zip
(.unitypackage)
34 MB

unity.zip
Cinema 4D
(.c4d)
71 MB

advanced
c4d_physical.zip
FBX
(.fbx)
35 MB

fbx_specular.zip
FBX
(.fbx)
35 MB

fbx_metallic.zip
(.usd)

Google_Controller_omniverse_usd.zip
1492 MB

Substance Painter 2019.1.0.zip
47 MB

Toolbag 3 Scene Bundle.zip

Description

The Google Stadia game controller - PBR 3D Model Other color variations are also available: 1403734 1403733 To review, feel free to search for above Product IDs in Turbosquid search bar. Marmoset Toolbag 3 scene bundle is included. PBR as well as Spc/Gloss Texture sets are included. Dimension: ~15 cm x ~9 cm x ~6 cm. This model uses a scale of 1 unit = 1 centimeter. Little bumps on sticks provide more realism and extra level of details, however if poly count is a concern, you're able to delete them. That would reduce total poly count down to 46.7k ( almost half ). Clean & Quad based topology. Mesh is created with goal of achieving highest fidelity while maintaining efficiency. To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh quickly ( that option would go well with 8k maps that you may export from provided Substance Painter project file). Thanks to Quad based topology, model responds well to decimation and LOD generators. Model is divided into 18 parts to allow proper animation of all individual buttons. Pivot points are positioned correctly. Please review the test animation in above 3d viewer to see how parts and buttons can be animated. This model is using 1 texture set. Using the provided Substance Painter file you may easily customize details. Clean and efficient UVW Unwrap. Textures are 4096 x 4096 - 8 bit PNG Of course you may take the 4k Texture sets and downscale to 2k or lower You're also able to export 8k maps using the provided Substance painter file. Substance Painter file (.spp) along with Low & High poly meshes are included. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
Dec 02, 2019 date added
Mar 14, 2024 last update

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