Google Glass Enterprise Edition 2 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons27,678
- Vertices27,960
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
This is an StemCell certified model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.
This model is detailed enough for CG renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal or Unity. Clean geometry of this mesh responds well to decimation should you need to create LODs.
Built to real-world scale.
Dimension: ~14.6 cm x ~20 cm x ~4.6 cm.
Clean and organized with consistent naming, groups, and layers.
Clean topology & UVW unwraps.
Thanks to support loops and quad based topology, mesh can be subdivided further.
1 PBR Texture Set is used for this model.
PBR Metallic as well as PBR Spec/Gloss maps are included.
Packed with 4k - PNG texture maps.
Included map types:
* Ambient Occlusion
* Base Color
* Diffuse
* Glossiness
* Metallic
* Normal ( DirectX)
* Opacity
* Roughness
* Specular
Plus StemCell_Studio HDRI map
If any questions, please start a live chat with Turbosquid friendly support team. Any issue that can't immediately be resolved, will be redirected to me and I'll get back to you within a day ( if not within hours ).
If you like to adjust the textures, Substance Painter source file is available to you upon request. Itll be uploaded under additional files and become available to you to download within a day.
Substance Painter scene is baked at 8k resolution & 8x8 super-sampling so you can export 8k maps as well. Upon request, I can also provide the exported 8k maps for your convenience. Details in Substance Painter are mostly done in 3d view, this allows you to adjust UVWs, repack them, bake again and still keep most, if not all the texturing details. Everything is done with procedural workflow in mind.
Nov 03, 2019
date added
Mar 14, 2024
last update
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