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Grandfather Clock 3D Model

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Grandfather Clock royalty-free 3d model - Preview no. 1
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Grandfather Clock royalty-free 3d model - Preview no. 13
20
00
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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Pandellum

Specifications

  • Geometrypolygonal_ngons used
  • Polygons471,753
  • Vertices507,836
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

Blender
(.blend)
195 MB

Blender Format (Native) - Grandfather Clock.zip
3DS
(.3ds)
180 MB

3DS Format - Grandfather Clock.zip
OBJ
(.obj)
185 MB

OBJ Format - Grandfather Clock.zip
FBX
(.fbx)
193 MB

FBX Format - Grandfather Clock.zip
Collada
(.dae)
203 MB

DAE Format - Grandfather Clock.zip
STL
(.stl)
188 MB

STL Format - Grandfather Clock.zip
(.unknown)
184 MB

X3D Format - Grandfather Clock.zip

Description

This antique grandfather clock is high-quality and highly detailed. It has been modeled to be as photorealistic as possible and has excellent topography. It will enhance the realism of almost any scene and may give your renders the extra boost they need. ------------------------------------------------------------------------------- Features: -Real world scale -Clean topography -Photorealistic textures -Photorealistic materials (Native format only) -UV unwrapped -Animated -Rigged ------------------------------------------------------------------------------- File Formats: -Blender (.blend) -Native -OBJ (Multi-Format) -3DS (Multi-Format) -Collada (.dae) -FBX (.fbx) -Extensible 3D (.x3d) -Stl (.stl) ------------------------------------------------------------------------------- WARNINGS/Notes: -Some of the images were rendered with a Catmull-Clark Subdivision Surface applied. This simply increased the resolution of the mesh. The modifier was removed for packaging purposes but can easily be re-applied if desired. -The native software package used to create this product is blender. -One or more of the materials are procedurally generated, so they will not carry over unless using the native software package / format. I have rendered high resolution images of the procedural wood texture with a normal map, so you can apply it in your software of choice. -Depending on what software package you are using, the materials may not work properly unless using the native software package / format. -Depending on what software package you are using, some elements of the rig and animation may not carry over unless using the native software package / format. -Depending on what software package you are using, the geometry may have been triangulated.
May 26, 2020 date added
Aug 04, 2021 last update

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