Grey Donkey Animated 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons61,305
- Vertices59,486
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Introduction
This is a high-quality model of grey donkey with complete texture, fur, rigging, and multiple 4K maps. This model is made with Blender 2.82a and rendered by Cycles renderer at real-world scale.
4 sets of maps with different colors are available. And two sets are included in each project.
It consists of 6 objects: Body, eyes, sclerae, lacrimal glands, teeth and mouth.
Polygons
Body: vertices 33,869; polygons 33,818
Eyes: vertices 1,028; polygons 1,088
Sclera: vertices 964; polygons 1,024
Lacrimal glands: vertices 1,424; polygons 1,392
Teeth: vertices 10,984; polygons 10,904
Mouth: vertices 13,036; polygons 11,260
Total: vertices 61,305 polygons 59,486
Formats
There is a Blender project and an OBJ file.
Textures
Equus_asinus_Body_Hair_BaseColor.png, 4096*4096
Equus_asinus_Body_Normal.png, 4096*4096
Equus_asinus_Body_Skin_BaseColor.png, 4096*4096
Equus_asinus_Body02_Hair_BaseColor.png, 4096*4096
Equus_asinus_Body02_Skin_BaseColor.png, 4096*4096
Equus_asinus_Body03_Hair_BaseColor.png, 4096*4096
Equus_asinus_Body03_Skin_BaseColor.png, 4096*4096
Equus_asinus_Body04_Hair_BaseColor.png, 4096*4096
Equus_asinus_Body04_Skin_BaseColor.png, 4096*4096
Equus_asinus_Eye_BaseColor.png, 4096*4096
Equus_asinus_Head_Hair_BaseColor.png, 4096*4096
Equus_asinus_Head_ID.png, 2048*2048
Equus_asinus_Head_Normal.png, 8192*8192
Equus_asinus_Head_Skin_BaseColor.png, 4096*4096
Equus_asinus_Head02_Hair_BaseColor.png, 4096*4096
Equus_asinus_Head02_Skin_BaseColor.png, 4096*4096
Equus_asinus_Head03_Hair_BaseColor.png, 4096*4096
Equus_asinus_Head03_Skin_BaseColor.png, 4096*4096
Equus_asinus_Head04_Hair_BaseColor.png, 4096*4096
Equus_asinus_Head04_Skin_BaseColor.png, 4096*4096
Equus_asinus_OralCavity_BaseColor.png, 4096*4096
Equus_asinus_OralCavity_Mask.png, 2048*2048
Equus_asinus_OralCavity_Normal.png, 4096*4096
Rigging
With complete controllers, it’s easy to create poses and animations.
Face rigging with eyelid controller is available.
Lips controller and nostril controller are available.
Leg IK/FK can be switched by controller, which is not seamless.
Animations
Loopable walking animation at 30 fps,
Loopable EatGrass animation at 30 fps,
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
No external add-ons needed.
No lights or cameras.
A shape key is used to fix interspersion of the neck.
Hair introduction:
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.
Optimization methods:
Decreasing the numbers of hair children and increasing the thickness of hair.
Decreasing the steps of the Interpolated spine.
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