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Grey Donkey Animated 3D Model

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160
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
Superb CG

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons61,305
  • Vertices59,486
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
18 MB

Equus_asinus.obj
Blender
(.blend)
55 MB

cycles
Equus_asinus_Eat_grass_2.82a.blend
Blender
(.blend)
53 MB

cycles
Equus_asinus_Walk_2.82a.blend
Blender
312 MB

Equus_asinus_textures.zip
Blender
312 MB

textures.zip
Blender

Equus_asinus.mtl

Description

Introduction

This is a high-quality model of grey donkey with complete texture, fur, rigging, and multiple 4K maps. This model is made with Blender 2.82a and rendered by Cycles renderer at real-world scale. 

4 sets of maps with different colors are available. And two sets are included in each project.

It consists of 6 objects: Body, eyes, sclerae, lacrimal glands, teeth and mouth. 

Polygons

Body: vertices 33,869; polygons 33,818

Eyes: vertices 1,028; polygons 1,088

Sclera: vertices 964; polygons 1,024

Lacrimal glands: vertices 1,424; polygons 1,392

Teeth: vertices 10,984; polygons 10,904

Mouth: vertices 13,036; polygons 11,260

Total: vertices 61,305 polygons 59,486

Formats

There is a Blender project and an OBJ file.

Textures

Equus_asinus_Body_Hair_BaseColor.png, 4096*4096

Equus_asinus_Body_Normal.png, 4096*4096

Equus_asinus_Body_Skin_BaseColor.png, 4096*4096

Equus_asinus_Body02_Hair_BaseColor.png, 4096*4096

Equus_asinus_Body02_Skin_BaseColor.png, 4096*4096

Equus_asinus_Body03_Hair_BaseColor.png, 4096*4096

Equus_asinus_Body03_Skin_BaseColor.png, 4096*4096

Equus_asinus_Body04_Hair_BaseColor.png, 4096*4096

Equus_asinus_Body04_Skin_BaseColor.png, 4096*4096

Equus_asinus_Eye_BaseColor.png, 4096*4096

Equus_asinus_Head_Hair_BaseColor.png, 4096*4096

Equus_asinus_Head_ID.png, 2048*2048

Equus_asinus_Head_Normal.png, 8192*8192

Equus_asinus_Head_Skin_BaseColor.png, 4096*4096

Equus_asinus_Head02_Hair_BaseColor.png, 4096*4096

Equus_asinus_Head02_Skin_BaseColor.png, 4096*4096

Equus_asinus_Head03_Hair_BaseColor.png, 4096*4096

Equus_asinus_Head03_Skin_BaseColor.png, 4096*4096

Equus_asinus_Head04_Hair_BaseColor.png, 4096*4096

Equus_asinus_Head04_Skin_BaseColor.png, 4096*4096

Equus_asinus_OralCavity_BaseColor.png, 4096*4096

Equus_asinus_OralCavity_Mask.png, 2048*2048

Equus_asinus_OralCavity_Normal.png, 4096*4096

Rigging

With complete controllers, it’s easy to create poses and animations.

Face rigging with eyelid controller is available.

Lips controller and nostril controller are available.

Leg IK/FK can be switched by controller, which is not seamless.

Animations

Loopable walking animation at 30 fps,

Loopable EatGrass animation at 30 fps,

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

Just put the model in the scene to render without cleaning.

No external add-ons needed.

No lights or cameras.

A shape key is used to fix interspersion of the neck. 

Hair introduction:

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. 

Optimization methods:

Decreasing the numbers of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

Jul 08, 2026 date added
Jul 08, 2026 last update

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