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Highly Detailed Bread Scan 2 3D Model

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Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 1
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Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 1
Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 2
Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 3
Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 4
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Highly Detailed Bread Scan 2 royalty-free 3d model - Preview no. 9
149
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
creative crops

Specifications

  • Geometrypolygonal
  • Polygons0
  • Vertices0
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

FBX
(.fbx)

bread02.fbx
OBJ
(.obj)
1 MB

bread02.obj
Cinema 4D
(.c4d)

advanced
bread02_c4d.c4d
Cinema 4D
(.c4d)

other
bread02_corona.c4d
(.unknown)

read me.txt
(.unknown)
402 MB

tex.zip

bread02.mtl

Description

Highly detailed, photorealistic, 3d scanned model of a bread. 8k textures maps, optimized topology and uv unwrapped. ---------- General Info ---------- - Nicely organised 3d model, clean mesh (98% quads) - Real world scale, units = cm - High resolution textures - Studio setup, backgrounds, lights and cameras are not included ---------- What's included ---------- - 8k texture maps: Diffuse, Roughness, Glossiness, Normal, Displacement - 3D model in fbx and obj format, the fbx including object hierarchy and both with properly named default materials assigned - C4D file with C4D standard materials ready to render - C4D file with Corona materials ready to render - Read me file for easy material set up if you're using the fbx/obj ---------- Objects, Polycount & UVs ---------- - Object count 1 - Vertex count 5'893 - Polycount 5'891 - UV unwrapped (no overlapping UVs) ---------- Included texture maps ---------- - Diffuse (png) - Glossiness (png) - Roughness (png) - Normal (tiff) - Displacement (exr) My goal is to always reach a high quality standard, so if you feel like there is room for improvement, I'd be happy about your feedback. If you encounter any problems using this asset or setting up the materials, please feel free to contact me. I'd be glad to help you.
Jun 25, 2020 date added
Nov 02, 2021 last update

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