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Highly Detailed Praline Scan 3D Model

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Highly Detailed Praline Scan royalty-free 3d model - Preview no. 1
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Highly Detailed Praline Scan royalty-free 3d model - Preview no. 1
Highly Detailed Praline Scan royalty-free 3d model - Preview no. 2
Highly Detailed Praline Scan royalty-free 3d model - Preview no. 3
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Highly Detailed Praline Scan royalty-free 3d model - Preview no. 9
149
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
creative crops

Specifications

  • Geometrypolygonal
  • Polygons13,631
  • Vertices13,633
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

(.unknown)
323 MB

tex.zip
(.unknown)

read me.txt
Cinema 4D
(.c4d)
1 MB

other
praline01_corona.c4d
OBJ
(.obj)
2 MB

praline01.obj
FBX
(.fbx)

praline01.fbx

Description

Highly detailed, photorealistic, 3d scanned model of a praline or chocolate candy with coconut flakes. 8k textures maps, optimized topology and uv unwrapped. ---------- General Info ---------- - Nicely organised 3d model, clean mesh (98% quads) - Real world scale, units = cm - High resolution textures (8k) - Please be aware that studio setup, backgrounds, lights and cameras are not included - Images rendered with SSS ---------- What's included ---------- - 8k texture maps: Diffuse, Roughness, Glossiness, Normal, Displacement - 3D model in fbx and obj format, the fbx including object hierarchy and both with properly named default materials assigned - C4D file with Corona materials ready to render - Read me file for easy material set up if you're using the fbx/obj ---------- Objects, Polycount & UVs ---------- - Object count 1 - Polycount 13'631 - Vertex count 13'633 - UV unwrapped (no overlapping UVs) ---------- Included texture maps ---------- - Diffuse (png) - Glossiness (png) - Roughness (png) - Normal (tiff) - Displacement (exr) My goal is to always reach a high quality standard, so if you feel like there is room for improvement, I'd be happy about your feedback. If you encounter any problems using this asset or setting up the materials, please feel free to contact me. I'd be glad to help you.
Jun 19, 2020 date added
Nov 11, 2021 last update

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