Home Theater System 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons83,664
- Vertices72,790
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
- The native file was made in 3ds Max 2010 and mentalray. All the preview renders was made with it.
NOTE: The OBJ and FBX are quite different from the native file with respect to materials and renders. Due to different types of 3D applications differently manipulate this kind of file, the materials were left in the most basic way possible to minimize the loss of data during import (without raytrace, blend material, composite, etc).
FEATURES
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- Modeled with true dimensions and reference photos taken from the product description from catalog.
- No third-party plugins was used.
- Objects are not subdividable.
- TV had a simple rigging for positioning and articulate the wall mount (manual included in supporting itens).
- Screen have a simple rigging for up and down (manual included in supporting itens).
- All textures and materials are included.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- -No cleaning up necessary—just drop your models into the scene and start rendering.
MODEL
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- The model consists of 11 equipment formed by 151 objects:
- PROJECTOR SCREEN:
4 objects (TRI=68, QUAD=2564)
- SAMSUNG TV WITH ARTICULATED WALL MOUNT:
13 objects (TRI=242, QUAD=8636)
- PSB SPEAKER TOWER:
13 objects (TRI=166, QUAD=5017)
- PSB SPEAKER BOOKSHELF:
6 objects (TRI=90, QUAD=2145)
- PSB SPEAKER CENTRAL:
9 objects (TRI=128, QUAD=3194)
- PSB SPEAKER SUB:
10 objects (TRI=288, QUAD=4445)
- SAVAGE POWER CONDITIONER
7 objects (TRI=52, QUAD=1214)
- SAMSUNG BLUERAY:
8 objects (TRI=250, QUAD=3462)
- ELAN AUTOMATION INTERFACE:
8 objects (TRI=176, QUAD=910)
- OPTOMA PROJECTOR:
20 objects (TRI=1275, QUAD=20756)
- SHERWOOD RECEIVER
30 objects (TRI = 19648, QUAD=5519)
TEXTURES
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The model contains 19 JPG images of 1024x1024 px
- PREVIEW IMAGES
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- The preview images were rendered using an HDR image on GI Enviroment. This HDR image is not provided in the package, so the render will be different from the previews due to reflections caused by HDR.
Dec 26, 2019
date added
Nov 11, 2021
last update
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