HTC Vive PRO Set 3D Model
0
Specifications
- Geometrypolygonal
- Polygons1
- Vertices1
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Detailed 3d model of HTC Vive PRO Set:
HTC Vive Pro Virtual Reality System
Polygons: 39,000
HTC Vive Controller
Polygons: 7,200
HTC Vive Adapter
Polygons: 51,000
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models
- apply the Smooth modifier with a parameter to obtain the desired level of detail
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- Maps is resolution 8096x8096 pix, 4096x4096 pix format - TIFF(diffuse, reflect, glossy)
- all textures paths are cleaned
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2009 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
- realistic render (*.tiff format with alpha channel) included
HTC Vive Pro Virtual Reality System
Polygons: 39,000
HTC Vive Controller
Polygons: 7,200
HTC Vive Adapter
Polygons: 51,000
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models
- apply the Smooth modifier with a parameter to obtain the desired level of detail
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- Maps is resolution 8096x8096 pix, 4096x4096 pix format - TIFF(diffuse, reflect, glossy)
- all textures paths are cleaned
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2009 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
- realistic render (*.tiff format with alpha channel) included
Dec 27, 2019
date added
Aug 25, 2021
last update
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