Huawei Ascend G526 3D Model
0
Specifications
- Geometrysubdivision
- Polygons32,024
- Vertices35,474
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Huawei Ascend G526 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
Huawei_Ascend_G526_max.zip contains 2 .max files:
1:Huawei_Ascend_G526_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:Huawei_Ascend_G526_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 35474 vertices, 32024 polygons.
With Turbosmooth on=2 : 475680 vertices, 920026 polygons.
Textures:
01.Huawei_Ascend_G526_homescreen.jpg - 400 x 730 px.
02.Huawei_Ascend_G526_radial_relect.jpg - 2000 x 2000 px.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Apr 24, 2018
date added
Jan 14, 2021
last update
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