Iron Man Mark VII 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons36,654
- Vertices43,817
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Iron Man the Mark VII (Mark 7), was the seventh suit created by Tony Stark, sometime between the events of Iron Man 2 and The Avengers.
Appeared in movies: The Avengers, Iron Man 3, Avengers: Endgame.
FEATURES
-4 texture variants are available. 1 - with native files, and 3 in additional files. Each set has its own textures for any workflow (specular/metalness). NOTE: to use other textures variants than main you should set that textures manually in materials.
-Nice, clean topology with mostly quads. No n-gons.
- The model doesn't make for subdivision, but still can be subdivided with minor issues. For good subdivision need to place support loops on edges
- The model was built on a real-world scale on the centimetric unit system (scene units - centimeters).
-Actual model size is: ~45cm length, ~ 100 cm width, ~200 cm height.
- The model is fully textured with all materials applied.
- All model elements are grouped in one group on a single layer, so it's easy to moving all objects in the model together and merge in the scene.
- No unexpected objects in the scene. Lights, cameras, are not included.
-For renders used HDRI map from hdrihaven 'portland_landing_pad_4k' that is included. Background images are not included.
NOTES
-As Corona renderer is 3rd party render, you must have it to render this model as it is.
- All texture paths are stripped from the model (for the main texture set).
- The archive contains some textures that are not used in the model but may be useful in other renderers.
- Textures made with PBR workflow in both metallic and gloss variations. But for other renderers, small texture adjustment still may be needed.
-Slight post-production on preview images (levels and curves adjustment).
-In order to render model from the file as in preview images need to set some lights in the scene
MATERIALS
IM_Clean_Hands - 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough, spec, emisive, height, opacity) , All - .png
IM_Clean_Head_Torso - 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough, spec, emisive, height, opacity) , All - .png
IM_Clean_Legs - 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough, spec, emisive, height) , All - .png
Sep 13, 2020
date added
Jan 29, 2022
last update
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