Italian Appetizers 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons22,934
- Vertices23,150
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
An italian appetizer finger food set on a serving tray. Meant to be put in a bar / pub or in an aperitif / buffet scene.
I personally suggest to add little crumbles sparse on the table or on the serving tray as shown in the contextual images.
The product is provided with the same light set and camera angle of the render shown in the main thumbnail.
Made in Blender 2.79 (Cycles), textures made in Substance Painter and Photoshop.
-> Be sure to use a version of Blender that is equal or above than 2.79, because the materials include the Principled Shader.
Geometry:
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- The model contains 11 objects, set in 2 hierarchies (serving tray and glass), except for the OBJ format (that doesn't support hierarchies).
- The topology is consistent, ready to be subdivided coherently and the textures are optimized for 2 subdivisions on the native geometry.
- Polygons, all-quads: 22,934
- Dimensions: with a metric unit system of the world, the glass is 17.1 cm tall and 8.45 of max diameter (6.73 inches and 3.32 inches). The serving tray is 29.35 x 39.75 cm large (11.55 x 15.64 inches).
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Materials:
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- Each object is associated to 1 own material, 1 own UVmap, and 1 own texture set.
- The textures are simply connected as they are in the shaders, with no further adjustments.
- UV maps are not overlapping and the repeated elements have often some diversification in the texture, to avoid a "pattern-effect"
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Texture sets:
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All the textures are in PNG format and come from a PBR MetalRough preset of Substance Painter.
- Serving tray - 2048x2048 - BaseColor, Metallic, Roughness
- Bowls - 2048x2048 - BaseColor, Roughness
- Olives - 2048x2048 - BaseColor, Roughness, Normal map
- Pizzette - 2048x2048 - BaseColor, Roughness, Normal map
- Taralli - 4096x4096 - BaseColor, Roughness, Normal map
- Skewers (fried balls) - 2048x2048 - BaseColor, Roughness, Normal map
- Skewers (mixed food) - 2048x2048 - BaseColor, Roughness, Normal map
- Skewers (alone) - 1024x1024 - BaseColor, Roughness
- Sauces - 1024x1024 - BaseColor, Roughness
- Glass with liquid and ice - 2048x2048 - BaseColor, Roughness, Normal map
- Straw - 1024x1024 - BaseColor, Roughness
Normal maps are provided in DirectX and OpenGL formats.
All the paths are set as relative and the zip file is provided with the model and the textures together.
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--- IF YOU ARE A NON-BLENDER USER:
The same materials can be easily reproduced in other engines. Textures come out from Substance Painter (PBR/MetalRough) as they are, with no further adjustments in Blender. The only internal things are: the sauces have a light SSS effect, the glass has an IOR of 1.55 and the straw has double-sided normals (no thickness).
Nov 14, 2019
date added
Nov 05, 2024
last update
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