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Jupiter Spacecraft 3D Model

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Jupiter Spacecraft royalty-free 3d model - Preview no. 1
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Jupiter Spacecraft royalty-free 3d model - Preview no. 10
Jupiter Spacecraft royalty-free 3d model - Preview no. 1
Jupiter Spacecraft royalty-free 3d model - Preview no. 2
Jupiter Spacecraft royalty-free 3d model - Preview no. 3
Jupiter Spacecraft royalty-free 3d model - Preview no. 4
Jupiter Spacecraft royalty-free 3d model - Preview no. 5
Jupiter Spacecraft royalty-free 3d model - Preview no. 6
Jupiter Spacecraft royalty-free 3d model - Preview no. 7
Jupiter Spacecraft royalty-free 3d model - Preview no. 8
Jupiter Spacecraft royalty-free 3d model - Preview no. 9
Jupiter Spacecraft royalty-free 3d model - Preview no. 10
40
00
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
9 visits
yourTurboModeler

Specifications

  • Geometrypolygonal
  • Polygons196,578
  • Vertices196,530
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Maya
(.ma)
63 MB

mentalray 2010
JupiterSpacecraft_maya2010.zip

Description

This is a model of a solar-array powered Spacecraft. This highly detailed model is not built to scale but is the artist's approximation of similar contemporary space vehicles. There are two control curves in the scene. jupiterSpacecraft_CTRL has a custom attribute called: Array Arm Blends Set 0 to 1. This controls the small support arms for the Solar arrays. These three geos have blends on them, all controlled here or by using the blend shape Animation editor. Look for one slider, arrayArmBlend3, which controls all three geo with one blend. The second curve is called: Arm_Arrays_Rotation_CTRL This curve looks like an up and down arrow on stage and by translating its translate Y the 3 array arms will open and close. To get the Array Arms to animate, you will need to key both of these attributes for desired effect. All maps are original and were constructed in Photoshop CS6. An image of Jupiter was used as an environement for relfections, but is not included here. Rendered images were comped in Photoshop using ambient occlusion. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. Faces: 196578 Vertices: 196530
Nov 18, 2019 date added
Feb 13, 2022 last update

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