Kar98k Rifle 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons5,347
- Vertices5,345
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
• Kar98k rifle is low poly and ready for use in games or real time renders.
• Not intended for subdivision
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
||SPECS||
Model (12 Objects):
Weapon consists of separate objects linked in the following hierarchy:
• kar98k_root_node (Dummy node)
• kar98k
• kar98k_trigger
• kar98k_bolt
• kar98k_boltlever
• kar98k_scope
• kar98k_stripperclip
• kar98k_bullet_stripperclip_01
• kar98k_bullet_stripperclip_02
• kar98k_bullet_stripperclip_03
• kar98k_bullet_stripperclip_04
• kar98k_bullet_stripperclip_05
Polygons:
• 5347 Polys
• 5345 Verts
• Polygons are all quads or tris, no n-gons
• Parts such as the clip, bolt and trigger are separate objects which can be moved or animated
• Optional sniper scope included
• Product includes 7.92x57mm Mauser bullets
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
Textures:
3x 2048x2048 resolution
• kar98k_diffuse
• kar98k_normal
• kar98k_spec
• Textures in .jpg, .tga, and .png formats
• Product includes Photoshop CS5 source files for the textures with named layers and groups
Dec 25, 2019
date added
Oct 15, 2021
last update
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