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Kawasaki Ki-61 Hien 3D Model

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Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 1
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 2
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 3
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 4
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 5
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 6
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 7
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 8
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 9
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 1
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 2
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 3
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 4
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 5
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 6
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 7
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 8
Kawasaki Ki-61 Hien royalty-free 3d model - Preview no. 9
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AliceFromLake

Specifications

  • Geometrypolygonal
  • Polygons159,000
  • Vertices129,000
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Cinema 4D
(.c4d)
11 MB

advanced
ki-61hien-c4d.zip
3DS
(.3ds)
10 MB

ki-61hien-3ds.zip
OBJ
(.obj)
11 MB

ki-61hien-obj.zip
Collada
(.dae)
11 MB

ki-61hien-col.zip
FBX
(.fbx)
11 MB

ki-61hien-fbx.zip

Description

Kawasaki Ki-61 Hien was a Japanese aircraft of the World War 2. The Hien was introduced in 1942 and was extensively used during WW2. The model is detailed and accurate. There are four skins included, for a metal and camo finish. Because I make the models for outside renderings the cockpit is not very detailed. Landing gear is included in open and closed state. Please delete or switch invisible the parts you don't need. Prop blur for flying condition is included. The alpha map is not exportet so please apply it yourself. All parts are grouped and axis set for easy rotation of flaps and rudder if your rendering package supports proper axis import and groups. Only Cinema4D model is propper textured. For other models please adjust the material settings. For FBX file the textures are not exportet but UV coordinates are still there, so please make the material with the maps included. Please be aware, because Collada, 3ds and OBJ are exchange formats and not native formats, they need some adjustments. Please adjust or apply phong shading (especially in Blender!). Please adjust material properties like bump, specularity, transparency and so on. If there is an alpha map, this has to be included manually in the specific material.
Nov 12, 2021 date added
Feb 01, 2022 last update

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