Lava Planet - Super-Earth 55 Cancri 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons3,456
- Vertices3,458
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
**Overview**
Lava Planet / Planet 55 Cancri e
Planet 55 Cancri e is almost completely covered in lava, with one half locked to continually face its star and having a completely molten surface. This side of the planet roasts at 2500C, while the opposite side is in constant night and is a relatively cool 1100C.
Planet is not a perfect sphere and there are some unevenness on the surface.
As extra support files, planet is conformed to a perfect sphere and is available as FBX & OBJ formats ( Perfect Sphere.zip ). This is more desirable if you plan to animate and spin the planet quickly.
Using the provided Substance Painter file you may easily customize texturing details.
Texturing is achieved with combination of Procedural maps, Satellite images and Manual painting.
This model is using one texture set (1 UVW).
Actual planet diameter in real life is ~ 25,000,000 Meter ( About twice Earth's diameter ) - however in the 3d scene diameter of planet is set to 134 Centimeter.
Dimension: ~134cm x 134cm x 134cm
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.
PBR as well as Spc/Gloss Texture sets are included.
4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included.
Substance Painter file (.spp) along with Low & High poly meshes are included.
LODs are included.
All preview rendered images are included.
Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP.
**Specs**
PBR Textured in Substance Painter. Substance painter file (2018.1.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
This is a StemCell certified 3d model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.
**Textures**
Includes 2 resolutions.
8192 x 8192 - 16 bit PNG -Great for CG,film etc.
4096 x 4096 - 8 bit PNG - Great for real time, game etc.
Of course you may take the 4k Texture set and downscale it to 2k or lower.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Emissive
* Glossiness
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Plus Background Image ( Galaxy with stars ).
Dec 01, 2019
date added
Mar 02, 2022
last update
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