Lexus IS 350 2021 3D Model
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Specifications
- Geometrypolygonal_quads/tris
- Polygons104,358
- Vertices114,953
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Lexus IS 350 2021
High Detailed and realistic 3d model of
Lexus IS 350 2021
Lexus IS 350 2021 is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2016 and rendered with V-Ray. Renders have no postprocessing.
Hope you like it!
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- Ready to RENDER
- Originally created in 3ds Max 2016 V-Ray 3.40
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names
- Doesn't have NGons
- Doesn't have Overlaping Vertices
- Doesn't have Overlaping Faces
- Doesn't have Overlaping UV Faces
- Doesn't have missing textures
- Doesn't have Poles
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Geometry consists mainly of quadrangles..
If necessary, the mesh geometry can be made more dense with the help of a smoothing modifier.
Model open without any errors (missing textures or 3rd party plug-ins)
Real-world scale in any unit of measurement
Only quads and tris, no N-Gons, fewest tris possible
No visible UV stretching or obvious seams
Model positioned at the origin [0,0,0]
Models transforms reset
No isolated vertices, coincident vertices, no coincident faces
No poles with more than 5 connecting edges
For render: you need to add Hdri map in environment, and Dome light (with hdri) and you will receive a render similar to my renders
Materials and Textures:
- All objects have UVW mapping (non-overlapping)
- 3ds max files included vray Shaders.
- all textures paths are cleaned
- large size textures with layers (*.jpg) included
- textures, 4096x4096pix
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - cm)
- coordinates of location of the model in space (x0, y0, z0)
- detailed exterior, simple interior.
- every object has material's name, you can easily change or apply materials
units - centimeters
Renders:
- all previews rendered in 3ds max V-ray
for render i use hdri map and v-ray dome light with hdri map
Sep 17, 2020
date added
Nov 14, 2021
last update
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