LG XBOOM Go PK7 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons69,329
- Vertices69,855
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
This model is detailed enough for cinematic renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal or Unity.
Clean geometry of this mesh responds well to decimation should you need to create LODs.
Built to real-world scale and as accurate as possible.
Dimension: ~34 cm x ~18 cm x ~18 cm.
Organized, clean and with consistent hierarchy & names.
Clean topology & UVW unwraps.
Mesh is already smooth and ready to use as is.
For efficiency's sake, support loops are not added for every part, especially smaller pieces. As a result, mesh is not intended for further subdivision.
1 PBR Texture Set is used for this model.
PBR Metallic as well as PBR Spec/Gloss maps are included.
Packed with 4k - PNG texture maps.
Included map types:
* Ambient Occlusion
* Base Color
* Diffuse
* Emissive
* Glossiness
* Metallic
* Normal ( DirectX)
* Opacity
* Roughness
* Specular
Plus StemCell_Studio HDRI map
**Extra emissive maps are available to download (Emissive Maps.zip). You can plug in these emissive maps to achieve different light themes as shown in above preview renders. It's also easy to adjust the colors by editing the emissive maps.
As shown in above 3d viewer, basses and speakers can be vibrated / animated.
For any questions, please start a live chat with friendly support team. Any issue that can't immediately be resolved, will be redirected to me and I'll get back to you shortly.
As a bonus, If you like to adjust the textures or export 8k maps, Substance Painter source file is available to you upon request. Please inform support and I'll get it uploaded ASAP.
Nov 04, 2019
date added
Mar 14, 2024
last update
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