Lion Head Decoration 3D Model
0
Specifications
- Geometrypolygonal
- Polygons6,894
- Vertices7,065
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Lion Head Decoration
You can scale this one part model up to any real-life size - you prefer - and its displacement map still renders correctly, because I created a 32-bit full-floating point EXR for this package.
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Files:
3DSMax 2012:
- Lionhead_3dsMax2012_Mental_Ray.max
Mental Ray HDRI fast render setup.
Gamma setup for realistic render as seen on the thumbnails:
Customize --- Preferences --- select the TAB "Gamma and LUT":
Set Gamma to 2.2
In the Bitmap Files section to the lower right:
Set Input Gamma to 1.0
Set Output Gamma to 2.2
When you are on the Save Image window: check "Use system default gamma".
Maya 2011:
- Lionhead.mb
Mental Ray fast render setup.
Zbrush 4R6:
- Lionhead_Thumbnail_image.ZPR
Materials and lighting-setup files included.
- Lionhead_TurnTable_render.ZPR
One part model. See Zbrush_Readme.txt on how to render turntables.
Cinema 4D 11.5:
- Lionhead.c4d
Advanced renderer setup
FBX and OBJ packages with JPG textures and EXR displacement map
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Maps: 5
- Lionhead_diffuse_4096.bmp 4096x4096 pixels
- Lionhead_bump_4096.bmp 4096x4096 pixels
- Lionhead_displace_4096.exr R Full-float 32-bits/Channel 4096x4096 pixels
- Lionhead_specular_4096.bmp 4096x4096 pixels
- Lionhead_wall_4096.bmp 4096x4096 pixels
Oct 14, 2019
date added
Feb 12, 2022
last update
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