Little Girl Rigged(1) 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons6,048
- Vertices6,293
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Low Poly Little Girl Caroon Character Rigged
Only quands poly
Full texture character
Included PSD file for body
Custom Rig
Python script for default pose
Low and mid poly dress(switch with custom attribute)
UV mapped and unwrapped for all object
SSS material for the body
Rendered with mental ray(final Gather On)
Maya edge flow
real work scale (cm) 145 approx.
clean scene (no errors at opening)
GEOMETRY
-body, hair, dress(lowPoly-midPoly), shoeL-R, eyeInsideL-R, eyeOutsideL-R
-inside mouth: gumsUp-down, teethUp-Down, tongue
Poly count
poly: 6048 vertex: 6293 with low dress
poly: 6864 vertex: 7135 with mid dress
Poly count all scene
poly: 57104 vertex: 57729
TEXTURE AND MATERIALS
All texture are jpg format.
The body has SSS material(misss_fast_skin_maya). All other materials are standart maya material(blind,lambert,phong)
body(diffuse-specular) 4k
dress(diffuse) 4k
hair(diffuse-specular) 4k
shoe(diffuse-specular-bump) 2k
eye(diffuse-incandescence) 2k
*PSD file for the body
It has already the parts like legs,arms,face, etc as selection channel.
RIGGED
-Global control(allow to scale the character at any size)
-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)
-Torso FK-IK system
-Leg twist(upper-lower), Arm twist(lower). Turn them on/off as you need with custom attribute
-Face GUI(Graphic User Interface)
-15 blend shapes (7 expression)(8 extra blend shapes)
-Many controls for the foot like(foot roll, toe flap, sideToside, heel twist, etc)
-Hair has two systems of rig(1: FK system, 2: dynamic curve system). Switch with custom attribute
-Adjustable resolution for Dress(lowPoly-midPoly). Switch with custom attribute
-Space-switching for eyes(head-world)
-Space-switching for the head(neck-torso-COG-world).
-Clean rig, hidden and lock unnecessary objects and attribute
-Good naming conventions
-Python script for default pose
FORMAT
The Native format has the geometry, the rig, lights, camera and all texture and materials
The obj format has all the geometry included blend shapes, all texture and the mtl. file. No sss material for body.
The fbx file has only the geometry and the blend shapes all in the default pose.
**The light rig used for preview images is not included, but the file does include the light rig used for first three images (signature and context)
Nov 13, 2021
date added
Feb 27, 2022
last update
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