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Mahakala Mask(1) 3D Model

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Mahakala Mask(1) royalty-free 3d model - Preview no. 1
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49
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Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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Jibak Bhattacharya

Specifications

  • Geometrypolygonal_quads only
  • Polygons9,200
  • Vertices9,198
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Maya
(.ma)
16 MB

arnold 5.0.1.0
Mahakala_Mask.zip
FBX
(.fbx)

Mahakala Mask.fbx
OBJ
(.obj)
1 MB

Mahakala Mask.obj
OBJ
23 MB

Mahakala sculpt6.ZPR
OBJ
207 MB

Mahakal texture.spp
OBJ
141 MB

Mahakal_high poly.obj

Description

Mahakala Mask is a metallic mask of The Mahakala, protector deity of Vajrayana Buddhism, mostly in Tibetan tradition. The mask can be used as game asset, as decor item. The original model was created with Autodesk Maya 2018 & rendered in Arnold 5 with PBR texture. No Animation or Rigging is included with the model. II SPECS II - Model is a single object - 9200 polygons - Preview images are rendered with Maya & Arnold 5 - Material used - Arnold aiStandardSurface - The model has multiple grouped object which share a common material and UV map. - Texture is created in Substance Painter, hence the provided shading settings shall be used for Arnold Renderer Texture dimensions (all textures are in tiff format) - 2048 x 2048 Base (Diffuse) texture 2048 x 2048 Normal texture 2048 x 2048 Metallic texture 2048 x 2048 Roughness texture 2048 x 2048 Height (Displacement)texture 2048X1024 - HDR Panorama Image II GENERAL CHARACTERISTICS II - Clean mesh, quads only - Model has real world scale (Unit - cm) - Height:24.9 cm, Length:24.4cm, Width:11.3 cm - Objects & Textures are named properly - Preview render is created with HDRI - Arnold SkyDome Light and Arnold Area Lights & PBR Texture - Rendered in Arnold 5.0.1.0 II SET UP II - The model is a base model without any subdivision - To get a proper render output one shall use the setup provided with the file - In the Mahakal_MaskShape attribute editor Arnold Tab, Select Subdivision type as catclark, iteration 2 to 4 for smooth effect - Smoothness can also be applied in Maya by pressing '3' II ADDITIONAL II The native file is light rigged and HDRI file is provided with the file Different sizes of the same model can be used as needed
Dec 02, 2019 date added
Sep 04, 2021 last update

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