Male Cartoon Character Andrew 3D Model
0
Specifications
- Geometrypolygonal
- Polygons916,505
- Vertices626,297
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Rigged (3ds Max CAT-Rig) male cartoon character "Andrew":
- facial hair created with 3ds Max Hair&Fur Modifier
- beard length is adjustable per slider
- create countless facial expressions by mixing the 11 predefined morph targets, very easy to create more on your own
- eyes rigged with LookAt constraint
- outfit consisting of shoes, pants, shirt, tie & vest
- unwrapped UV's for face & eyes
- two versions included: mesh hair (no plugins required, more polygons) & ornatrix hair plugin
- only character with ornatrix hair:
+ subdivision level 2: 230.169 polygons,195207 vertices
+ subdivision level 1: 107.889 polygons, 133.991 vertices
+ subdivision level 0: 77.321 polygons, 118.669 vertices
- ready to render with v-ray 3.2 (ambient occlusion is already set as render element)
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Important! Please note:
- when changing the subdivision level of the character, make sure all facial expressions are set to default
- if you experience bad viewport performance (e.g. while animating):
+ hide the hair object
+ turn off skin & skin wrap modifiers for cloth and facial hair objects
+ use the low poly proxy character
- fbx, 3ds & obj files are exported without hair (there are extra fbx & obj files for the hair objects)
- obj file is only the character, no rigging!
- all cloth objects (shoes, pants, shirt, tie & vest) are skinned only very rough. For animation purposes you might want to refine the skinning or add a custom solution
- don't hesitate to let me know if I can help you with something else
Enjoy! :)
Nov 14, 2021
date added
Nov 14, 2021
last update
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