Manta Birostris 'Giant Oceanic Manta Ray' 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons8,526
- Vertices8,614
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
3D model of Manta Birostris 'Giant Oceanic Manta Ray' created in Maya 2013.
Real-world scale.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation. Please watch attached video with rig preview.
Also rig's readme file attached.
Only eyes have overlapping UV's, all other parts non-overlapping.
Scene include 2 Environment setups, simply switch on/off layers with studio or underwater lights.
Model Exported to .obj format.
Polygons:
Faces: 8526
Vertices: 8614
Textures:
body_diff.jpg (4096x4096)
body_bump.jpg (4096x4096)
zstudiolight.tga (1024x1024) environment map
Rig description:
Main_Control - controls body position and rotation
Neck_Control - control neck rotation
Head_Control - controls head rotation
lCephalicLobe_Control1-3 - control left cephalic lobe rotation
rCephalicLobe_Control1-3 - control right cephalic lobe rotation
Jaw_Control - controls jaw opening
lEye_Control - left eye taget
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
Spine_Control1-3 - control spines rotation
Tail_Control1-3 - control tail rotation
lFin_Control,lFinPart_Control1-5 - control left fin rotation
rFin_Control, rFinPart_Control1-5 - control right fin rotation
DorsalFin_Control - controls dorsal fin rotation
lPelvicFin_Control1-2 - controls left pelvic fin rotation
rPelvicFin_Control1-2 - controls right pelvic fin rotation
Aug 05, 2020
date added
Aug 17, 2021
last update
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