Map Pointer 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons3,968
- Vertices3,968
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Originally created with 3Ds Max 2015
||SPECS||
-The Map Pointer is only 1 piece model and there is also a ground plane which is a shadow cacher.
-3972 polygons (15876 polygon with subdivision)
-Preview images rendered with 3Ds Max V-ray 3.00.08
-V-ray Materials Only
Extra elements:
-Scene Lighting, Camera Setup made with Turbosquid's Tool for 3Ds Max V-ray scene
-If you dont like the spinner camera i also included the scene without animation (MAX_without_spinning.zip)
Texture dimensions:
-Includes 4 JPG textures at 2048x2048 and 1 EXR textures at 4000x2000
-2048x2048 (4) Map_Pointer_Diffuse.jpg, Map_Pointer_Glossiness.jpg, Map_Pointer_Normal.jpg, Map_Pointer_Specular.jpg
-4000x2000 (1) TSHero_HDRI_v10.exr
-For offline renderers use the texture paked for 3Ds Max, for realtime renderers use the textures paked for Marmoset
||GENERAL CHARACTERISTICS||
-Clean mesh edge loops, quads only
-Model has relative real-world scale and is centered at 0,0,0. (the pointer now 6.906 cm tall)
-Objects, Materials, Textures use meaningful names (stripped texture path names)
-Formats include FBX and OBJ (not smoothed)
-Scene objects organized by layers
-3Ds Max V-ray scene and Marmoset scene included
-File formats other than 3ds Max exported as base mesh (not smoothed)
-Grey Background Images made with Marmoset Toolbag 3 (also included)
Oct 16, 2019
date added
Jan 10, 2023
last update
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