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Mars Rover 3D Model

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Works out of the box
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aelxr

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons202,885
  • Vertices186,636
  • TexturesNo
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsnone

Formats & Files

(.unknown)
1 MB

hdr.hdr
(.unknown)

Marsrover_03.mtl
1 MB

magiclight.hdr
Maya
(.ma)
33 MB

mentalray 3.10.1.11
Marsrover_03.ma
Maya
(.ma)
18 MB

mentalray 3.10.1.11
Marsrover_03.mb
Cinema 4D
(.c4d)
16 MB

default_scanline
Marsrover_03.c4d
Lightwave
(.lwo)
9 MB

default_scanline
Marsrover_03.lwo
Maya
(.ma)
13 MB

mentalray 3.10.1.11
Marsrover.ma.zip
OBJ
(.obj)
6 MB

Marsrover.obj.zip
FBX
(.fbx)
6 MB

Marsrover.fbx.zip
Collada
(.dae)
8 MB

Marsrover.dae.zip
3DS
(.3ds)
3 MB

Marsrover.3ds.zip
3ds Max
(.max)
12 MB

default_scanline
Marsrover.max.zip
Cinema 4D
(.c4d)
3 MB

default_scanline
Marsrover.c4d.zip
OBJ
(.obj)
34 MB

Marsrover_03.obj
FBX
(.fbx)
13 MB

Marsrover_03.fbx
3DS
(.3ds)
10 MB

Marsrover_03.3DS
3ds Max
(.max)
55 MB

default_scanline
Marsrover_03.max

Description

Mars Rover _____________________ * clean geometry (79.3%-quads, 20.7%-tris, 0%-Ngons); * completely ready to render as seen in preview with mentalRay settings (lights, camera and HDRI-file magiclight.hdr for Image Based Lighting INCLUDED); * polygons intelligently distributed for good edge flow and clean topology: * poly count: 202885 polygons; 186636 vertices; * centered at 0,0,0 origin and can be sized and imported into any scene. GREAT for visualization & close up renders. Originally modeled in Maya. MAX, C4D, FBX, OBJ, 3DS files are exported so they may need some shading and rendering setup. _____________________ Click on the username =aelxr= to see all collection>>
Mar 14, 2018 date added
Jun 20, 2019 last update

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