Medieval Inn The Blue Rabbit 3D Model
0
Specifications
- Geometrypolygonal
- Polygons5,700
- Vertices8,183
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
Lowpoly medieval/fantasy Inn ( the famous Blue Rabbit). It has 8183 vertices, 5700 faces, and 11296 triangles. Inside behind doors was not modeled to be entered. Native format is Blender. Scale in the native app - approx 24x26x10 m (78x85x32.8 feet). Origin is at world center and at the bottom center of the building - around the middle of the courtyard. Beauty renders are with Blender internal (lighting setup not included), other previews are within app (Blender) views. The last preview is a sample screenshot from Unreal Engine. UE Mannequin and scene are for scale and not included. Horse model and human model are for scale and are not included. For convenience, I bundled a separate, second version of the inn without the hay, horse feeders and fences. It's way lighter (3224 faces, 5095 verts) and you can populate the space how you'd like. Last two previews before the UE4 one shows the space without the props. In Blender positioned on different layers, other formats - exported and archived in separate files.
Textures include 2048x2048 JPG format - tiled Dark weathered wood, tiled Planks, 5 doors variations over 3 textures, tiled Arch, cast iron, roof slates, plaster, stone, straw. One window, 4 possible signs(would require UV readjustment), and thatch. Diffuse and Normal maps are used in the native file (Blender) and previews. Specularity, Height, Smoothness and AO maps are included for convenience in the texture pack, but not used. Blender file has the same textures as preview packed.
Textures in formats other than .blend may have to be reassigned.
Oct 03, 2019
date added
Aug 12, 2021
last update
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