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Mini_Spade Garden Shovel 3D Model

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Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 1
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 2
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Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 8
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Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 10
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 1
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 2
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 3
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 4
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 5
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 6
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 7
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 8
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 9
Mini_Spade Garden Shovel royalty-free 3d model - Preview no. 10
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
39 visits
yourTurboModeler

Specifications

  • Geometrypolygonal
  • Polygons6,913
  • Vertices7,142
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Maya
(.ma)
24 MB

mentalray 2010
MiniSpadeGardenShovel_maya2010.zip
3ds Max
(.max)
23 MB

mentalray 2010
miniSpadeGardenShovel_3dsMax9.zip
FBX
(.fbx)
23 MB

miniSpadeGardenShovel_FBX.zip
OBJ
(.obj)
34 MB

MiniSpadeGardenShovel_OBJ.zip

Description

This is a model of a Mini-Spade Garden Shovel. This scene was built in Maya 2010 and rendered using mental Ray. Lighting was achieved using an image(image provided is NOT an HDRI quality image), applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety. Renders were done with this attribute set to Smooth 1. The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering. The wood handle textures and the grip texturess are provided in Source folder along with psd files. Faces: 6913 Vertices:7142
Sep 30, 2019 date added
Oct 23, 2021 last update

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