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MK 46 Mod1 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons43,604
  • Vertices46,768
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnone

Formats & Files

OBJ
(.obj)
35 MB

MK 46 MOD1_obj.zip
FBX
(.fbx)
37 MB

MK 46 MOD1_fbx.zip
3ds Max
(.max)
31 MB

default_scanline
MK 46 MOD1_standard2011_max.zip
3ds Max
(.max)
31 MB

default_scanline
MK 46 MOD1_standard2014_max.zip
3ds Max
(.max)
31 MB

vray 2.5
MK 46 MOD1_vray2011_max.zip
3ds Max
(.max)
31 MB

vray 2.5
MK 46 MOD1_vray2014_max.zip
(.gltf)
54 MB

432-gltf-extended.gltf.zip
(.gltf)
50 MB

432-gltf-extended.glb
(.gltf)
5 MB

432-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
5 MB

432-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
58 MB

432-max-extended.max.zip
(.usdz)
42 MB

432-usdz-extended.usdz

Description

A high definition model of an MK 46 Mod 1 optical sight system. The level of detail is suitable for the most extreme close-up renderings. The geometry is clean, built mostly on quads (99%), with no N-gons, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry. The textures size is 4096x4096. The scale is set to 'real world' (1unit=1 cm). Originally modeled in 3ds Max 2014, the model was exported to obj and fbx formats. The 3ds Max version comes with both standard and V-Ray materials. A 3ds Max 2011 version for both standard and V-Ray materials is also available. The model can be converted for free, on request, to any format you may need. Contact support for a free file conversion. The rendering and lighting settings used to render the presentation images are not included.
Dec 01, 2019 date added
Jul 07, 2022 last update

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