3d model of a moss wall built up with various plugins.
The model is fully customizable, just click on a new surface for scattering and get the result immediately.
VrayDisplacement and CoronaDisplacement modifiers are assigned to the moss balls. In order to increase render time these options can be turned off.
Realistic shaders have been used.
Properly named materials and objects.
System unit: mm
scatter version: 38865 / 25268
mesh version: 4378943 / 3849089
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline
(Multiscatter 1.3, Forestpack 6.1, CScatter, mesh version)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline
(MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, mesh version)
- FBX, Default Scanline (include a mesh version of the model and moss clusters)
- OBJ, standard materials (includes a mesh version of the model and moss clusters)