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Motel Sign - Game Ready 3D Model

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Motel Sign - Game Ready royalty-free 3d model - Preview no. 1
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Motel Sign - Game Ready royalty-free 3d model - Preview no. 1
Motel Sign - Game Ready royalty-free 3d model - Preview no. 2
Motel Sign - Game Ready royalty-free 3d model - Preview no. 3
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Motel Sign - Game Ready royalty-free 3d model - Preview no. 10
Motel Sign - Game Ready royalty-free 3d model - Preview no. 11
Motel Sign - Game Ready royalty-free 3d model - Preview no. 12
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24
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
13 visits
meYoouunng

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons505
  • Vertices678
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

Cinema 4D
(.c4d)
50 MB

advanced
Motel_Sign_Model_and_Textures_C4D.rar
3ds Max
(.max)
51 MB

vray 3.4
Motel_Sign_Model_and_Textures_MAX.rar
FBX
(.fbx)

3delight
Motel_Sign_FBX.rar
OBJ
(.obj)

3delight
Motel_Sign_OBJ.rar

Description

Realistic 3D model of the Motel Sign. This model was designed for game/real-time/background use. Model was not intended for subdivision Originally created with CINEMA 4D R18, also it has the 3ds Max 2017 (V-Ray 3.4), FBX and OBJ || GENERAL || Model is built to real-world scale Units used: Centimeters Model Dimensions: 505 cm x 700 cm x 80 cm Scene objects are organized by layers No special plugin needed to open scene No third-party renderer or plug-ins needed, apart from format 3ds Max 2017 (V-Ray 3.4) need V-Ray Render || SPECS || This model contains 505 polygons Geometry is polygonal quads/tris This product includes 3ds Max versions with V-Ray || PRESENTATION IMAGES || Most of preview images are rendered with Advanced/Physical Render 1 preview image are rendered with V-Ray and 1 with Marmoset Toolbag No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights and cameras are included in the .C4D and .MAX files || TEXTURES & MATERIALS || Model can be easily re-paint. In "Textures_BakedMaps" archive u can find all baked maps from high-poly model SpecGloss: 4096x4096 .PNG (4 Maps) - Diffuse, Specular, Glossiness, Normal DirectX MetalRoughness (RMA Packed): 4096x4096 .PNG (3 Maps) - BaseColor, Metallic, Roughness, AO, Normal DirectX BakedMaps: 4096x4096 .PNG (6 Maps) - Normal, Normal (Object Space), Height, Position, Curvature, AO Environment: 1024x512 .HDR (1 Map) - HDRI All materials included All materials correctly named All textures included (.PNG format) All textures correctly named Textures parts are UV Mapped
Oct 20, 2019 date added
Nov 11, 2021 last update

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