Realistic and seamless 3d model of Mowed Lawn.
Here is the trick: the lawn's appearence depends on the texture you apply to the ground. This means if you have a striped texture on the ground for example, it will be projected to the scattered grass.
So by controlling different maps you can easily create various field surfaces.
The model doesn't use opacity maps.
The textures are seamless and tileable.
The ground's dimension is 30mX30m by default.
- 3ds max 2011, V-Ray 3.30 | Corona 1.3
(Multiscatter 1.3, Forestpack 6.1)
- Blender 2.8, Cycles | Eevee
- FBX, Default Scanline (only grass patches)
- OBJ, standard materials (only grass patches)