Nancy Rigged 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons11,140
- Vertices12,479
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Nancy cartoon low poly model, ready for animation and rendering
only quads, UV unwrapped all parts
full custum rig
real world scale (cm) 175 approx
polycount "model" / face: 11.140 vertex: 12.479
polycount "whole scene" / face: 49.838 vertex: 52.953
* Include light rig
* stripping texture paths for Maya 2015 - Maya 2016 (all texture has been in place)
Texture
all texture are jpg. format except normal maps which are tif. format 1k - 2k - 4k (see preview image for more details)
Rigged
-clean rig, good naming convention, lock and hide unnecessary objects and attributes
-python script for default pose
-proper visibility controls
-global control
-independent FK-IK system for arms-legs,kneen-elbow control, arms-legs twist (upper-lower),fingers three levels of control
-torso FK-IK, twist
-many controls for the feet
-hair controls (two options)
-breath control (two options)
-breast control (addisional option)
-eyes controls(both-individual-scale pupil, eyelid(upper-lower)(two options),blink control(two options)
-space-switching for eyes-head
-others features (jaw-tongue-clvicle)
Renderer
Maya 2015 - mental ray
Maya 2016 - mental ray
obj and fbx has everything except rig
*because of the nature of the formats the "obj" and "fbx" may not have all of the materials
Sep 13, 2020
date added
Mar 11, 2025
last update
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